﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Memo.Electricity.Engine;
using System.Linq;


namespace Memo.Electricity.Game
{
	public abstract class CBaseOrderBlock : MemoBehaviour
	{
		public int Order
		{
			get => mOrder;
			set => mOrder = value;
		}
		[SerializeField] protected int mOrder;

		public virtual void Init(){}

	}
}